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Net'n Skin Entanglement (2024) Digital Arts by Fran De Souza

Fine art paper, 12x8 in

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1500 px
Dimensions of the file (px) 1000x1500
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  • Giclée Print / Digital Print
  • Dimensions Several sizes available
  • Several s available (Fine art paper, Metal Print, Canvas Print)
  • Framing Framing available (Floating Frame + Under Glass, Frame + Under Acrylic Glass)
  • Artwork's condition The artwork is in perfect condition
  • Categories Erotic Nudes
For this project, I collaborated with a friend who was willing to be my guinea pig in an experiment. She wanted some "hot" photos, and I wanted to explore a new direction in my work with textures, with skin being the perfect subject. It was a win-win situation. The idea was to create an abstract piece that played with the shapes of the body, the texture [...]
For this project, I collaborated with a friend who was willing to be my guinea pig in an experiment. She wanted some "hot" photos, and I wanted to explore a new direction in my work with textures, with skin being the perfect subject. It was a win-win situation.

The idea was to create an abstract piece that played with the shapes of the body, the texture of the skin, and fishnet stockings. The only rule for this "game" was that I would use only images captured during that photo session—no other textures.

The session resulted in nearly 300 photos, and choosing was tough. I started by selecting two shots I had taken with extreme intentional camera movement, and out of focus, already envisioning them as textures.

I then layered several photos on top, and after experimenting with various blending modes, I got a result that was close to what I had in mind. However, the forms were still too explicit and identifiable, and I wanted something more abstract.

So, I rendered that image and started a new project in GIMP, still sticking to the rule of not using external textures. I also didn’t want to keep adding more images from the session, thinking it would be overkill. Instead, I decided to work solely with that image.

First, I duplicated the layer and converted the copy to grayscale. Then, I duplicated the original layer again and applied a pretty extreme posterization effect, which reduced it to just a few patches of color, based on the brightness and tone of the image. Finally, I duplicated that posterized layer and also converted the copy to grayscale. I started applying different blending modes, using Difference for the desaturated layers and Overlay for the color layers. This led me to a result that easily ranks among the most satisfying works I’ve created so far.

Related themes

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I studied Graphic Advertising at Escuela Técnica - UTU (Universidad del Trabajo del Uruguay) from 1991 to 1993, graduating that year. Photography and drawing were my favorite hobbies, and since the late '80s, [...]

I studied Graphic Advertising at Escuela Técnica - UTU (Universidad del Trabajo del Uruguay) from 1991 to 1993, graduating that year.

 Photography and drawing were my favorite hobbies, and since the late '80s, I’ve been playing in various local rock bands.

In 1995, I began working as a video editor and cameraman, a role I held until October 2023 when I lost my job. Over those years, I had to set aside drawing and photography due to a lack of time, and music became my main outlet. Nonetheless, I often spent my free moments between jobs manipulating images on my PC, experimenting with filters, textures, noise, and distortions until they were almost (or completely) abstract.

As camera technology evolved over the years, improving the image quality, I developed an obsession with degrading images, making them less sharp, dirtier, and more "analog," so to speak. Textures, especially "grunge" textures, became crucial in my work. In the past year, I’ve devoted even more time to this process, which I consider a form of "digital art with analog materials," involving photographs altered with textures and often, textures layered with more textures.

I maintain a blog on my website where I share the process behind each work I post there and on my social media.

And now, I’m here, presenting my work to a more specialized audience.

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